TDA Rules

# Rule Title Rule
1 Hosts Hosts are to consider the best interest of the game and fairness
as the top priority in the decision-making process. Unusual
circumstances can on occasion dictate that decisions in the interest of
fairness take priority over the technical rules. The Host decision is
final.
2 Odd Chips In flop games, when there are two or more hands that win the pot, the odd chip(s) will go to the left of the dealer
3 Side Pots Each side pot will be split separately
4 Dead Button Tournament play will use a dead button
5 Penalties and
Disqualification
A penalty MAY be invoked if a player exposes any card with action pending, throws a card off the table, violates the one-player-to-a-hand rule, or similar incidents take place. Penalties WILL be invoked in cases of soft play, abuse, or disruptive behavior. Penalties available
to the Host include verbal warnings and “missed hand” penalties. A
missed hand penalty will be assessed as follows: The offender will miss one hand for every player, including the offender, who is at the table when the penalty is given multiplied by the number of rounds specified in the penalty. For the period of the penalty the offender shall remain away from the table. Tournament Hosts can assess one, two, or three round penalties or disqualification. A player who is disqualified shall have his or her chips removed from the game. Repeat infractions are subject to escalating penalties.
6 Face Up All players cards will be turned face up once a player is all-in and all betting action is complete. In the case of an all-in blind all players cards must be shown at the end of the hand.
7 Raise
Requirements
If a player puts in a raise of 50% or more of the previous bet but less than the minimum raise, he or she will be required to make a full raise. The raise will be exactly the minimum raise allowed.
8 Complete the
Raise
If a player raises all-in, and it is not at least equal to the minimum raise
required, then in order to call any subsequent player must complete the
raise to at least the minium raise requirement. 
9 Oversized Chip A single oversized chip will be considered a call if the player does not announce a raise. If a player puts an oversized chip into the pot after stating raise but does not state the amount, the raise will be the maximum allowable up to the size of that chip. After the flop an initial bet of a single oversized chip without comment will constitute the size of the bet. To make a raise with a single oversize chip a verbal declaration must be made before the chips hits the table surface.
10 No Disclosure No
Advice One Player to a Hand
Players are obligated to protect the other players in the tournament at all times.

Therefore, players, whether in the hand or not, may not:
1.  Disclose contents of
live or folded hands
2.  Advise or criticize
play before the action is complete
3.  Read a hand that has
not been tabled
The one-player-to-a-hand rule will be enforced

11 Random Seats Tournament Seats will be randomly assigned
12 Official Language The English-only rule will be enforced during the play of hands.
13 Communication
Devices
A player may not use a cellular phone, text-messaging device, or other communication device during play of a hand.
14 Blind Limits When time has elapsed in a round and a new blind level is announced , the new level applies to the next hand. A hand begins with the first riffle.
15 Higher
Denomination Chips
Players must keep their higher denomination chips visible at all times.
16 Declarations Verbal declarations as to the content of a player’s hand are not binding;
however any player deliberately miscalling his or her hand may be
penalized.
17 Rabbit Hunting No rabbit hunting is allowed.
18 Chips Visible  All chips must be visible at all times. Players may not hold or transport tornament chips in any manner that takes them out of view. A player who does so wil forfeit the chips and will face disqualification. The forfeited chips will be taken out of play.
19 Breaking Tables Players going from  a broken table to fill in seats assume the rights and responsibilities of the position. They can get the Big Blind, the Small Blind, or the Button. The only place they cannot get a hand is between the Small Blind and the Button.
20 Balancing Tables In flop games when balancing tables, players will be moved from the next Big Blind to the worst position (which is never the Small Blind).
21 Raises There is no cap on the number of raises in no-limit games. A raise must be at least the size of the previous bet or raise, or be an all-in.
22 Misdeals In flop games, exposure of one of the first two cards dealt is a misdeal. Anyother card exposed becomes the first burn card. Players may be dealt two consecutive cards on the button.
23 Unprotected Hands If an unprotected hand is mucked, the player will have no redress and will not be entitled to a refund of bets. However, if a plyer had raised and thehad not yet been called, the raise will be returned to the player.
24 Killing Winning
Hands
A hand that has been tabled and was obviously the winning hand, cannot be killed. Players are encouraged to assist in reading tabled hands if it appears that an error is about to be made.
25 Verbal
Declarations
Verbal declarations in turn are binding. Action out of turn may be binding.
26 Exposing Cards A Player who exposes his cards with action pending may incur a penalty, but will not have a dead hand. The penalty if any will begin at the end of the hand.
27 Methods of
Raising
In no-limit games a raise must be made by (1) placing the full amount in the pot in one motion; or (2) verbally declaring the full amount prior to the initial placement of chips into the pot; or (3) verbally declaring
“raise” prior to the placement of the amount of the call into the pot
and then completing the action with one additional motion.
28 Ethical Play Poker is an individual game.Soft play will result in penalties, which may include forfeiture of chips and/or disqualification. Chip dumping will result in disqualification.
29 Pot Size Players are not entitled to be informed of the pot size in no-limit poker. Dealers will not count the pot.
30 Button in Heads Up When heads-up the small blind is on the button and acts first. When
beginning heads-up play the button may need to be adjusted to ensure
that no player takes the big blind twice in a row.
31 Etiquette
Violations
Repeated etiquette violations will result in penalties. Examples include
unnecessarily touching other players chips or cards, delay of the game,
and excessive chatter. Excessive FOUL language. Players are required to act in turn.
32 Showdown At the end of the last round of betting, the player who made the last aggressive action in that betting round must show first. If there was no bet the palyer to the left of the dealer shows first and so on clockwise.
33 Action Pending Players must remain at the table if they still have action pending on a hand.
34 Playing the Board A player must show both cards when playing the board in order to win a part of the pot.
35 Claiming a Pot If called to the river a player must show both cards in order to win the pot.